Case 001 · September 2026

The first client was us.

A house with no name, no mark and nothing to show needed all three in a month. So we treated ourselves like a client: a brief, a deadline, no mercy.

01

The brief

Say what the house does in one look. Give it a name that survives a logo. Put a working game in front of operators before any paperwork. English only. Budget: our own hours.

02

The name

SataMASHO. In Georgian, სათამაშო means toy. The word splits into sata and Masho — and Masho is the founder's nickname. A toy's name and a person's, in one word.

The wordmark keeps the seam visible: sata in ink, MASHO in bronze italic.

The SataMASHO logo: the mark beside the wordmark, with the line Creative house
03

The mark

A thin frame and one bronze stroke that leaves it. Invented inside the frame, believed outside — the rule the whole house is drawn by. The head in the banner, the three illustrations, the four alter egos: the same frame, the same stroke, every time.

The mark on cream
The mark on ink, with the stroke in acid green
04

Type and colour

JetBrains Mono for everything short — names, numbers, buttons. Instrument Sans for everything long. Cream, ink, bronze. No gradients, no glow — on this side of the house.

Cream #F4F0EA
Ink #161513
Bronze #8E7247

JetBrains Mono — everything short.

Instrument Sans — everything long: the sentences that explain, the paragraphs that persuade, the lines under the pictures.

05

The drawings

Every illustration is generated from a written rule — one continuous ink line, one bronze stroke, one frame — then traced, recoloured and set into the same frame by a script. A fifth or a tenth drawing lands in the set without a designer touching it.

The four alter egos show their hands, not their faces. You meet the people when we work together.

The Writer The Director The Brand Hand The Game Master
06

The other door

Operators don't want a cream page. They want a character, a demo and a deal. satamasho.games is the same house after dark: acid green, one neon stroke — the same stroke — and the Courier, an original character drawn for it. She holds up a sealed parcel. That is the offer.

Open the hub ↗

The games hub: the Courier beside the giant SATAMASHO wordmark on a dark, acid-green screen
07

The demo

Phasis. A working game — story, art, sound, the whole loop — playable in a browser on mock money, with the version number on screen so everyone knows which build they are looking at. It is the proof the hub points to, and the reason the paperwork can wait.

Play Phasis ↗

Case 002 is open.

Bring us the thing
that has to feel real.

hello@satamasho.studio